

Details are sparse, with you being filled in on a need-to-know basis through brief orders from HQ during missions, but it seems like the bad guys have taken over this tropical paradise and the Yanks are on the way to restore order. The story behind the Sniper: Ghost Warrior campaign deals with some kind of revolt in a banana republic. Making a perfect headshot results in a really cool, really bloody slow-mo effect…

Only sharp jungle visuals, cool slow-mo camera effects that let you get up close and personal with bloody headshots, and a somewhat promising multiplayer save the game from being a total disaster. Maddening difficulty, irritating enemy AI that hides its stupidity by being prescient, and terrible stealth mechanics make the game as annoying as a mosquito in your bedroom. The trouble is that a lot of design miscues by developer City Interactive make it almost as aggravating to play a sniper here as it is to try to avoid the insta-kill headshots that snipers deal out as bad guys in other first-person shooters.

Snipers are some of the deadliest and most frustrating soldiers to deal with in shooters, so it's very appealing to be the one behind the scope in Sniper: Ghost Warrior.
